Winston is getting a minor buff to his hitpoints. Our favorite Gorilla scientist is also getting a few tweaks to his kit. Winston Winston’s new look in Overwatch 2. For the 5v5 One tank meta, he is getting more hitpoints and more sustainability as he is not getting much support from a secondary tank. Roadhog was already optimized in Overwatch 1 as a High DPS solo tank capable of being a self-sufficient killing machine. Roadhog Health pool of Roadhog in Overwatch 1 vs Overwatch 2 via KarQ The new changes will enable Reinhard to still remain a solid shield tank, all the while being able to be more aggressive and deal more damage. 50% increased turn rate and can be canceled mid-way.Regen rate 200 health/sec > 144 health/sec.Passive Steadfast replaced with Tank Passive: Reduces knockback by 30% and grants 30% less ult to enemies for damaging them.Reinahrdt hitpoints in Overwatch 2 Beta 1.0 vs 2.0 via KarQ Firestrike now holds two charges at the cost of a slight damage penalty. Charge can now be canceled as well as have increased turn rate at the cost of a slight damage reduction. However, the biggest changes our favorite German Crusader is getting are changes to his Charge and Firestrike. His shield is still getting a nerf in lieu of the global shield nerf for Overwatch 2. He is getting a massive HP buff for Overwatch 2 and increased offensive capabilities. The OG tank of Overwatch, Reinhardt, is probably the only hero in Overwatch that will fulfill his original role as a shield tank. Reinhardt Reinhardt’s new look in Overwatch 2. You can also land crazy skill shots with her Javelin throw to stun and knock back enemies at range. ![]() She can rush enemies with Javelin spin and finish them off with her new augmented fusion driver. The new Orisa for Overwatch 2 has much more offensive capabilities now and is a more mobile hero overall. The Orisa rework was an example of just that. The devs aim to make Overwatch 2 more fast-paced and streamlined, so much effort went behind removing/reducing shield and CC abilities. Showcasing the NEW Overwatch w Orisa rework…what do you guys think? □□ /UVVFMwoZrH- KarQ April 21, 2022 New Ultimate – Terra Surge: Upto 4 second channeling ultimate that pulls enemies in and on activation deals up to 500 depending on the charge.At close range damage enemies up to 90 while knocking them back.Movement speed increased by 40% while active and increased 20% for 2 seconds after ability ends.Orisa spins her Javelin rapidly destroying incoming projectiles for 1.75 seconds.On wall collision after knockback, 40 additional damage, and 0.3-second additional stun duration.Alternate fire launches a projectile dealing 60 damage, 0.2-second stun, and 6-meter knockback.Reduces heat generated from the primary weapon by 50%.Overheating locks out the weapon for 3 seconds.Infinite ammo but firing for long period increases heat.Damage 12 per shot which drops to 4 at 35 meters.Fires 10 plasma projectiles per second.Fusion Driver > Augmented Fusion Driver.Her alternate fire has also been removed, killing off a very good CC ability. Instead of her shield, she now wields a Javelin that ties into new abilities Energy Javelin & Javelin Spin, and a new ultimate Terra Surge. To bring about a radical change, they outright removed her shielding capabilities in favor of a more mobile hero with offensive capabilities. The devs aim to remove the stagnant shield-focused gameplay of Overwatch 1 where Orisa was a top contributor. Orisa has undergone a massive rework to prep her for Overwatch 2 and the 5v5 single tank meta. He now has limited mobility and some of his CC abilities removed, which should make playing him and against him much smoother. This new change will make him much more manageable. The devs admitted that with how Doomfist’s kit was, it was almost impossible to balance him and the other heroes around him. The new reworks made to Doomfist to transition him into a tank might get Brandito and Getquakedon fans confused. Upon landing, knockback has been removed and 20% slow is introduced.Doomfist now goes in the direction aimed at. New Ability – Power Block: Blocks 80% of Incoming damage for 1 second (Buff).Can now Rocket Punch Multiple Targets (Buff).Maximum Charge time: 1.4 seconds > 1 second (Buff). ![]()
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